A downloadable Pamphlet TTRPG

Get this Pamphlet TTRPG and 17 more for $10.00 USD
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Hikari has disappeared. You are close to her and have come to this place to find her.

Hitobito no Hikari is a tabletop role-playing game in pamphlet format. Inspired by Japanese Survival Horror video games from the early 2000s.
· Choose one of five Schoolgirl archetypes.
· Light rules. Genre-themed mechanics. Based on Cruciamen 9X.
· Unlock different endings depending on your performance.
· You can randomly generate scenarios or build your own scenarios.
· Play in the Heian period with HITOBITO NO HIKARI - JEIAN HIDAI.

....................................

Hikari ha desaparecido. Ustedes son cercanas a ella y han llegado a este lugar para encontrarla. 
Hitobito no Hikari es un juego de rol de mesa en formato panfleto.  Inspirado en los videojuegos japoneses de Survival Horror de inicios del 2000. Recorre escenarios tenebrosos, recoge objetos inusuales y utilízalos para superar obstáculos y peligros.

· Reglas ligeras. Mecánicas temáticas del género. Basado en Cruciamen 9X.
· Desbloquea diferentes Finales dependiendo de tu performance.
· Puedes generar escenarios aleatoriamente o construir escenarios propios.
· Elige uno de cinco arquetipos de Colegialas.
· Juega en el periodo Heian con HITOBITO NO HIKARI - JEIAN HIDAI.
---------------------------
ヒカリ失蹤了,你們所有人都與她關係密切,並來到此地尋找她。先定義一些細節──
《尋光》是一款桌面角色扮演遊戲,靈感來自於2000年初的日本恐怖生存電玩,並以《Cruciamen 9X》系統為基礎。
PLAY IN THE HEIAN PERIOD WITH: HITOBITO NO HIKARI - JEIAN HIDAI.

THANKS C·G


For the Polish version
THANKS BILET NA!


Purchase

Get this Pamphlet TTRPG and 17 more for $10.00 USD
View bundle
Buy Now$3.00 USD or more

In order to download this Pamphlet TTRPG you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

HitobitoNoHikari(english).pdf 1 MB
HitobitoNoHikari(castellano).pdf 1 MB
HitobitoNoHikari(chinese).pdf 4 MB
HitobitoNoHikariMap(english).pdf 2 MB
HitobitoNoHikariMapa(castellano).pdf 2 MB
HitobitoNoHikariMap(chinese).pdf 3 MB

Exclusive content

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Community copy / Copia comunitaria

We need to help Hikari! Take a free copy but share the link of this game in your social media.

¡Necesitamos ayudar a Hikari! Toma una copia gratuita, pero comparte el enlace de este juego en tus redes sociales.

Development log

Comments

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(1 edit) (+2)

I bought! As strong japanese horror game fan, I cannot wait for playing this.


One thought:

The Map describes the Mansion as"マンション", but "

マンション" in Japanese means a large condominium or an apartment block. 

I recommend "屋敷"(yashiki: large villa for landowner) or "

館"(yakata: great house for rich family) for it.

Thank you very much! I'll update it!

(1 edit)

This project is part of the #RPGLATAM collection!

(+2)

Hitobito no Hikari is a loose storytelling TTRPG modeled after PS2 survival horror classics like Haunting Ground and Clocktower.

The PDF is 2 pages, presented in trifold, and has a pleasant, well-organized, and maybe lightly occult aesthetic. It's easy to read and visually interesting.

Contents-wise, the PCs play as girls who are exploring an isolated gothic environment looking for their classmate. The GM plays dangers in the environment---and several roaming Stalkers---who seek to hinder them.

Mechanically, Hikari isn't interested in crunch. However, it still has a complex and satisfying resolution system. When something threatens a character, they can either spend an item to resolve the danger immediately, or roll with a 50% chance of avoiding consequences. Consequences can include slowly taking mental damage, getting captured, losing items, or marking progress towards the end of the game.

Hikari tracks the flow of gameplay with a Fate clock. When the clock fills, the scenario ends and the game resolves based on how much progress the PCs were able to make.

Overall, Hikari feels like a little bit of a stone soup. If your players love the premise, engage actively with the genre, and lean into the atmosphere, it'll be great.

I would absolutely recommend this to anyone who loved Clocktower and Haunting Ground, or who likes the giallo and gothic genres and wants a TTRPG that's easy to pick up and run, short on prep, but heavy on atmosphere.


Minor Issues:

-Every time I write one of these sections, I'm like "truly, this is my most insignificant quibble," but I've sunk to new lows here: I'm not sure the title feels compelling. Demento and Clocktower leaned into their giallo themes with their titles, and English language titles are in general pretty abundant across PS2 survival horror: Biohazard, Demento, Silent Hill, Siren, etc. Weirdly, Hitobito no Hikari feels less like one of those games through its use of a Japanese title, but doesn't feel like it vibes with the VN horror movement either (Higurashi, etc.) Hitobito no Hikari as a title also kinda feels plain in terms of what it's saying---just Hikari by itself might be stronger. However, again, this is an extremely minor quibble. And also, crucially, I'm real bad at Japanese. Someone who's more comfortable with the language might be able to give better feedback on the title.

-The clock of fate sections are different from the Fate you accumulate, right? I couldn't confirm this, and the similarity of the words feels a little bit confusing.

-Strength feels the most clearly mechanical of the skills. The others are definitely useful if the GM leans into making them work, but Psychic Power seems to just be a better version of Sharpness.

(+1)

Looks interesting
can.....i do?

CG you have complete freedom with my games!