A downloadable Pamphlet TTRPG

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It’s the near future. Only your Special Forces group is capable of resolving its conflicts.
· Special Operations Tactical Drama
· Traditional mode / GMless mode / Solo mode
· Based on Armored Battle Frame.
· Mission and Set piece generator.
· Rules-lite fast-paced tactical-action game.
· Morality system.
· Other Sci-Fi games.

Es el futuro cercano. Solo tu grupo de Fuerzas especiales es capaz de resolver sus conflictos.
· Drama táctico de Operaciones especiales
· Modo tradicional / Modo sin GM / Modo en solitario
· Basado en Armored Battle Frame.
· Generador de Misiones y Set pieces.
· Juego de acción táctico rápido.
· Sistema de moral.
· Otros juegos de ciencia ficción aquí.



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Get this Pamphlet TTRPG and 466 more for $5.00 USD
View bundle
Buy Now$3.00 USD or more

In order to download this Pamphlet TTRPG you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

EdgeZeroForce(black).pdf 1.6 MB
EdgeZeroForce(printerfriendly).pdf 1.6 MB
FuerzaLimiteCero(negro).pdf 1.6 MB
FuerzaLimiteCero(printerfriendly).pdf 1.6 MB

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Community copy / Copia comunitaria

Take a free copy.  If you want to help, share the link of this game, comment, rate 5 stars or just follow me on social media.

Toma una copia gratuita. Si querés ayudar, compartí el enlace de este juego, dejá un comentario, coloca 5 estrellas o seguime en mis redes.

Development log

Comments

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(+1)

 Ive been playing for a couple of months in a homebrew world with each mission focusing on a new team, with sometimes recurring characters. I write out the missions as after-mission reports, and honestly, I have really been having fun playing this way. Its great at making tension and keeping me on my toes while writing. Probably not the 100% intended way for playing but i would still recommend this game

That's really great. Anything you want to share I can post the links here.

(2 edits)

I feel there's some potential in here, however I'm not sure how the GM should conduct / advance the mission.

I try to explain better: let's say that I have a "Capture / Vehicle" mission. How many scenes should I have? How many "rolls" in a scene? From what I read, EACH player should create an objective/tactic and roll. 

- If any one of those rolls turn into a "0 Hits", is the mission failed? (I read "Severely Compromised").

- If they get some "1 Hit" that element is "Compromised". Should the mission be failed after X compromised elements?

Let's say the GM uses a point of Pressure, creating a new Problem: should this Problem be addressed as a new "round" of rolls for EVERY player at the table?

Also, how the rolls impact the agent health? Is a "0 Hits" a failure of the objective AND the death of the agent? Could be the death of the Agent while the objective is still there?Or, supposing a "1 Hit", what kind of Consequences should I bring to the table? Is there something like "the Agent is wounded?"

- - 

Thanks in advance for the insights.

(+1)

Hi, Andrea. I hope these clarifications help you play the game:

· There's no pre-established amount of scenes or rolls that any mission should have. As the complexity of the missions, spontaneous situations, drawbacks and player's agency choices is a factor that is impossible to foresee. The only thing I can say, withouth knowing your group is that a "capturing a vehicle" is a single roll mission, considering that it may require things like "locating a vehicle", "positioning", "reduce armed threats", "taking command of the vehicle", "managing into a safe zone", etc. As for the players, as with any special forces mission, tasks are distribuyed among members as they require different actions (one of the Agents may force a door open while other watches over for impending threats). I recommend playing/watching the works of Reference and Inspiration that appear in the game.

· "Severely compromised" is not the same as "mission failed",  but can lead to it. If your rescued prisioner is severely wounded, if your blueprints are stolen, if one of your teammates is captured...

· Missions are not failed after a set number of "compromises". Forget numbers, there's no HP, no Suceess meters, no Failure Bars, no % of degreee of sucess. A damaged escape vehicle is a damaged escape vehicle, a wounded soldier is a wounded soldier, may or may not be a condition to fail the mission.

· Problems created by Pressure may or may not require a roll depending on the Player's actions to solve the drawback. But normally the answer is closer to MAY than MAY NOT. Also, not necesarily ALL players have to roll on EVERY task considering that some may requiere a single person to act. Although, obviously, if you do nothing while being shot at, it's not recommended.

· Abou player's health. There's no Hit point system, no health bar. If you get shot in the right shoulder, you get shot in the right shoulder: you will have trouble moving your arm, pain will distract you, you'll have to stop the bleeding, you'll have to treat the wound to avoid infection, you may have to spend some weeks in a medical facility taking meds and receiving physical reahabilitation. In rules and mechanics, this may imply a Disadvantage when rolling, may imply a new "Problem" that need solving, be a condition for the "success" of a mission or, maybe even, be grounds for changing a character's trait.

Overall, I hope these may Edge Zero Force clearer. I recommend not to think the game in hard numbers, but rather think of it as framework of a movie.


Thanks for the attention. I'll try to approach it with the right mindset.

Hola, obtuve el juego hace poco, gracias sinceras por la copia de comunidad! Voy a probarlo con unos amigos este fin de semana, pero tengo una duda, cómo veo el daño en los jugadores? o es completamente narrativo? Si es así, alguna recomendación de como dirigir o ver eso a lo largo de una misión?

Hola, Mors. En efecto, el "daño" es "narrativo", pero en general la idea es concentrarse en concecuencias sobre la misión en sí como rehenes ejecutados, recursos perdidos, territorios tomados, escapes de objetivos, etc. Solamente seguí el flujo de la historia, algunas misiones van a ser breves y otras largas, pero siempre va a pasar algo después.

Show post...

Tryna figure out how this works but much thanks! ill try to play with family & friends,

Thanks to you! Let me know if anything.

(+2)

Curious, how would you use this alongside any/all of the following systems:

- FIST (Or Planet FIST)

- Apocalypse Frame

- After\\Burner

- Notorious

Looking for a soldier-focused D6 RPG that is not part of the OSR or PBTA landscape and somehow this landed in front of me. Looking forward to trying it out :D

*Rosse out!*

Well, I've run FIST so for me I like to have a narrative world going on around my games. My FIST is set between from 1960s to 2010s. So maybe Edge Zero Force can be set in the future when FIST failed multiple times

(+1)

Oracle has two 4s instead of 4 and 5 on "negative" 

Rogue error neutralized. Thank you for your cooperation.