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It's interesting, while very compact. I suggest to add a 2nd pamphlet, keeping the 1st for the Watchers and the 2nd for the Abyss.

About the second pamphlet, I suggest to add a dozen of possible "Truths about the World" that could be used for inspiration during the exploration of the deep (with hints or clues for each one, easing the creation on the fly). Those truths are useful for the character's advance.

Also, you could put for each level some notable/interesting area, suggested dangers etc. so the Abyss would have useful sparks for the adventure.

Also, I think we need at least an example, or a longer explanation, about the resolution system. I mean, let's take the first level, the Mines; let's say that I have 4 Watchers to my table. So I have 4 points of "Hordes". 

- They of course say that they want to descend quicly along the mines... What I should do? A roll for everyone to navigate the deep? A roll for just the first of the Watchers? No rolls at all?

- Now let's say that I decide to spent 1 Horde to "stop" them. Ok, so they find a host of deformed men with the skin partially turned to stone, menacing them with simple weapons. They could try to avoid them, or beat them, so probably we will have some roll.

-I see there are 2 "enviromental" threats for Level; I think it could be interesting to spend Horde points for generate an eventual additional threat to be surpassed, instead of hordes of enemies that "block" the passage.

- Also, how / when I should show the Idol of that level? I just should put it at the end, before letting the players to descend?

- How many rolls I should deserve for the Idol? 1? More? 1xWatcher?

Then: for what I see, at the 6th Dusk mark the adventure is lost, so the players can make less than a long rest for level, correct?

(+1)

Hi, Andrea. Thank you for your suggestions, I’ll try to address at least some of your notes:

• I’ll try to make some form of easier character creation through prompts.

• For each Level, there are randomized Threats you can find on the Abyss section. “Threats” are threats, not necessarily a “set challenge”. 

• The main resolution rolls are made when characters are challenged, so the question that prompts who and when the Watchers roll is “this character is being challenged right now?”. If you consider that the actions of only one character are enough to define the challenge, you may opt to let only one roll. If that character is being aided in cooperation, you may consider it an “substantial advantage”.

•Yes, you can spend Horde to add problems or even negate the result of rolls. And yes, the Watchers can act however they want within confines of coherence and tone.

• The Horde as a mechanic, represents the forces of the lost civilization and exists to make standout that part of the narrative. If you want to swap it for a “generic trouble points” that allows you to set any type of obstacle, I encourage you to swap it in consensus with your gaming group, if that helps you construct your adapted narrative.

• You can present, foreshadow or hide the Idol at any time and any place you want. This is not a “procedural” style game, but rather more of a “stage-set” style game. It’s not like you have to put a predefined amount of rolls in a predefined order. Do what you feel natural and coherent: “This single hit is enough to kill this enemy?”, “What did the efforts of this task accomplished?”, “The Horde may act to protect their Idol?”

• At the arrival of Dusk, the night will fall and The Hordes will emerge to attack the Radiant Fields. I just ask you: this is the end of the adventure?

Thanks for your time and attention. 

Jajaja justo estoy preparando una aventura dónde los pj se enfrentan a los Morlocks de La máquina del Tiempo

¡Quiero ver!